Reverb

Module ID: fx.reverb Category: Effects Header Color: Purple

Reverb Module The Reverb module

Description

The Reverb simulates acoustic spaces by creating a dense wash of reflections that decay over time. From small rooms to vast halls, reverb places your sounds in a virtual environment and adds depth, dimension, and atmosphere.

Inputs

PortSignal TypeDescription
Left InAudio (Blue)Left channel input
Right InAudio (Blue)Right channel input (normalled to Left)
Decay CVControl (Orange)Modulation input for decay time

Outputs

PortSignal TypeDescription
Left OutAudio (Blue)Processed left channel
Right OutAudio (Blue)Processed right channel

Parameters

KnobRangeDefaultDescription
Decay0.1 s - 30 s2.0 sReverb tail length
Pre-Delay0 ms - 200 ms20 msTime before reverb begins
Size0.0 - 1.00.5Room size (affects character)
Damping0.0 - 1.00.5High-frequency absorption
Width0.0 - 1.01.0Stereo width
Mix0.0 - 1.00.3Dry/wet balance

Parameter Deep Dive

Decay Time

How long the reverb tail lasts:

DecaySpace Type
0.1-0.5 sSmall room, tight space
0.5-1.5 sMedium room, studio
1.5-3.0 sLarge hall, church
3.0-10 sCathedral, warehouse
10+ sInfinite/ambient

Pre-Delay

Gap between dry signal and reverb onset:

  • 0-10 ms: Reverb starts immediately, sound feels close
  • 20-40 ms: Natural separation, clear attack
  • 50-100 ms: Distinct echo before reverb, adds depth
  • 100+ ms: Noticeable gap, special effect

Pre-delay helps maintain clarity—the attack of sounds comes through before reverb.

Size

Affects the density and character of reflections:

  • Small (0.1-0.3): Dense, colored reflections
  • Medium (0.4-0.6): Balanced, natural
  • Large (0.7-1.0): Sparse, spacious reflections

Damping

Simulates absorption of high frequencies by surfaces:

  • Low (0.0-0.3): Bright, reflective surfaces (tile, glass)
  • Medium (0.4-0.6): Balanced, natural decay
  • High (0.7-1.0): Dark, absorbed sound (carpet, curtains)

Higher damping = darker reverb that's easier to mix.

Width

Controls stereo spread:

  • 0.0: Mono reverb (centered)
  • 0.5: Moderate stereo spread
  • 1.0: Full stereo width

Usage Tips

Vocal Reverb

Clear, present vocals:

Decay: 1.5 s
Pre-Delay: 40 ms
Size: 0.5
Damping: 0.6
Mix: 0.2

Pre-delay separates the vocal from reverb; damping prevents harshness.

Drums/Percussion

Tight, punchy room:

Decay: 0.5 s
Pre-Delay: 10 ms
Size: 0.3
Damping: 0.5
Mix: 0.25

Short decay keeps rhythm tight.

Synth Pad

Lush, expansive atmosphere:

Decay: 4.0 s
Pre-Delay: 50 ms
Size: 0.8
Damping: 0.4
Mix: 0.5

Long decay and large size create immersive space.

Ambient/Experimental

Infinite shimmer:

Decay: 15+ s
Pre-Delay: 100 ms
Size: 1.0
Damping: 0.3 (bright)
Mix: 0.7

Creates evolving, self-sustaining textures.

Gated Reverb

80s drum sound (requires gate module):

[Drums] ──> [Reverb] ──> [Gate] ──> [Output]
           Decay: 3s    Threshold: 0.3
           Mix: 100%    Attack: 0ms
                        Hold: 200ms
                        Release: 50ms

Reverb is cut short by gate for dramatic effect.

Send/Return Setup

Process multiple sources through one reverb:

[Synth 1] ──(send)──┐
[Synth 2] ──(send)──┼──> [Reverb (Mix: 100%)] ──> [Return Mixer]
[Drums]   ──(send)──┘

More efficient and creates cohesive space.

Decay Modulation

Evolving reverb character:

[LFO (slow)] ──> [Reverb Decay CV]

Reverb time breathes and changes over time.

Spring Reverb Character

For vintage spring-like sound:

Size: 0.2 (small)
Decay: 1.5 s
Pre-Delay: 0 ms
Damping: 0.3

Small size creates metallic, sproingy character.

Plate Reverb Character

Classic studio plate:

Size: 0.5
Decay: 2.0 s
Pre-Delay: 0 ms
Damping: 0.4
Width: 1.0

Dense, smooth decay.

Mix Positioning

Reverb level affects perceived distance:

MixPerception
10-20%Close, present, intimate
20-40%Natural room distance
40-60%Far away, spacious
60-100%Distant, atmospheric, effect

Connection Examples

Insert Effect

[Synth] ──> [Reverb] ──> [Output]

Send/Return

[Mixer] ──Send──> [Reverb (Mix: 100%)]
[Reverb] ──Return──> [Mixer]

Reverb into Delay

[Audio] ──> [Reverb] ──> [Delay] ──> [Output]

Creates rhythmic echoes of the reverb tail.

Sidechain Reverb

[Audio] ──> [Reverb] ──> [VCA] ──> [Output]
[Audio] ──> [Envelope Follower] ──> [Inverted] ──> [VCA CV]

Reverb ducks when dry signal is present.

Space Presets

SpaceDecayPre-DelaySizeDamping
Closet0.2s0ms0.10.6
Room0.8s10ms0.30.5
Chamber1.5s20ms0.50.4
Hall3.0s40ms0.70.5
Cathedral6.0s80ms0.90.4
Infinite20s+100ms1.00.3
  • Delay - Discrete echoes vs diffuse reverb
  • Chorus - Thickening without space
  • EQ - Shape reverb tone
  • VCA - Control reverb level dynamically