3-Band EQ

Module ID fx.eq · Category Effect

3-Band EQ module Pink noise through a warm low shelf, a cut in the middle and an airy top, with the pointer on the mid band

The 3-Band EQ boosts or cuts three regions of the spectrum: a low shelf for the bass, a fully parametric mid band, and a high shelf for the treble. Use it to fit a sound into a patch, take the mud out of a pad, put an edge on a lead, or darken a reverb tail.

Where a filter removes whole parts of the spectrum, an EQ leans on them, up to 15 dB either way. Every knob glides, so you can sweep the mid band while a note plays without zipper noise.

The display

The display draws the curve the three bands add up to, from 20 Hz on the left to 20 kHz on the right, and ±18 dB around the 0 dB line. Each band's own share is a faint tinted fill: the low shelf amber, the mid band violet and the high shelf blue. The bright line is their sum, with Out added. Every curve comes from the band's own filter, so it bends exactly as the sound does.

You can shape the EQ on the curve itself:

  • Drag a dot to move its band: across for frequency, up and down for gain. The knobs follow.
  • Drag a wing of the mid band (the short ticks either side of its dot, where its width ends) to set MdQ: out to widen it, in to narrow it.
  • Double-click a dot to flatten its band back to 0 dB.

Pointing at a dot shows its band's settings at the top left. Out shows at the top right when it isn't 0 dB.

Beneath the curves is the sound itself: what comes into In is a faint blue landscape, and what leaves through Out is a pale line over it. A boost lifts the line above the landscape, and a cut carves a dip into it.

Inputs

PortSignal TypeDescription
InAudio (Blue)Signal to equalize

Outputs

PortSignal TypeDescription
OutAudio (Blue)Equalized signal

Parameters

KnobRangeDefaultDescription
LoFrq (Low Freq)20 Hz – 500 Hz100 HzLow shelf frequency
LoGn (Low Gain)−15 dB – +15 dB0 dBBoost or cut below the low shelf frequency
MdFrq (Mid Freq)100 Hz – 10 kHz1 kHzCenter of the mid band
MdGn (Mid Gain)−15 dB – +15 dB0 dBBoost or cut at the mid frequency
MdQ (Mid Q)0.1 – 101.0Width of the mid band. Higher is narrower
HiFrq (High Freq)2 kHz – 20 kHz8 kHzHigh shelf frequency
HiGn (High Gain)−15 dB – +15 dB0 dBBoost or cut above the high shelf frequency
Out (Output)−12 dB – +12 dB0 dBLevel after the EQ

With every gain at 0 dB the EQ is transparent.

The bands

The three bands run in series: low shelf, then mid, then high shelf.

Low and high shelves

A shelf raises or lowers everything beyond its frequency by the same amount, like a bass or treble knob on a stereo. The LoFrq and HiFrq knobs set the shelf's midpoint: the frequency where it has reached half its gain. The shelves are as steep as they can be without overshooting, so a boost rises cleanly to its level with no bump at the corner.

The shelves have no Q of their own. To affect a narrower region at the bottom or top, use the mid band.

Mid band

The mid band is a bell-shaped peak or dip centered on MdFrq. MdQ sets its width:

  • 0.1 to 1: broad and gentle, spanning several octaves. Good for tonal shaping.
  • 1 to 4: focused but still musical.
  • 4 to 10: narrow and surgical, for picking out a single resonance.

A good rule is to cut narrow and boost wide: narrow boosts sound unnatural, while narrow cuts can remove a problem without anyone hearing that it's gone.

Bypass

Click the power switch in the node header, press Ctrl+B with the module selected, or choose Bypass from its right-click menu. In passes straight to Out. The switch crossfades over 20 ms, so you can compare the EQ'd and original sound mid-note.

Finding a problem frequency

  1. Set MdQ high, around 5 to 8.
  2. Boost MdGn to +10 dB or so.
  3. Sweep MdFrq slowly until the ringing or boominess jumps out.
  4. Turn MdGn down below 0 dB to cut it.

Where things live

RegionFrequencyCharacter
Sub20 – 60 HzFelt more than heard
Bass60 – 250 HzWeight, warmth, punch
Low mids250 – 500 HzBody; too much is muddy
Mids500 Hz – 2 kHzPresence; too much is boxy or nasal
Upper mids2 – 5 kHzDefinition and attack; too much is harsh
Highs5 – 10 kHzBrightness
Air10 – 20 kHzSparkle and openness

Starting points

GoalSettings
Take out mudMdFrq 300 Hz, MdGn −4 dB, MdQ 2
Remove boxinessMdFrq 500 Hz, MdGn −3 dB, MdQ 2.5
Add warmthLoFrq 100 Hz, LoGn +3 dB
Add presenceMdFrq 3 kHz, MdGn +3 dB, MdQ 0.8
Add airHiFrq 12 kHz, HiGn +3 dB
Thin, telephone-likeLoFrq 400 Hz, LoGn −15 dB; HiFrq 3 kHz, HiGn −15 dB; MdFrq 1.5 kHz, MdGn +6 dB

Boosts raise the overall level. Pull Out down to match the bypassed level before deciding whether the EQ is helping.

Patch ideas

After distortion. Distortion's harshness usually sits in the upper mids. A broad mid cut around 3 kHz after it smooths the edge without dulling the sound the way a lowpass would:

[Distortion Out] ──> [EQ In] ──> [Audio Output Mono]

Darker reverb. The EQ is mono, so to shape a stereo reverb use one EQ per side, each cutting the lows (LoGn −6 dB) to keep the tail from clouding the bass.

Channel strip. EQ, then compress: the compressor then responds to the tone you chose rather than to the frequencies you were about to cut.

[VCA Out] ──> [EQ In]
[EQ Out] ──> [Compressor In]
  • SVF Filter: for removing whole ranges, or sweeping dramatically
  • Compressor: often follows the EQ
  • Distortion: creates harmonics worth shaping
  • Reverb: an EQ after it shapes the tail